Sunday 28 June 2009

Curse you UT3!

This engine doesnt like me, ive acquired some videos to watch with tutorials but i also tried to have a play around and the new features are taking some getting used to..and as for the Terrain editor...

Tuesday 16 June 2009

FMP ideas

Been racking my brains for an idea once i realised you actually needed a game concept..i thought it was odd i could get away with just doing a simple unreal map

Had a few ideas, really wanted to keep a theme to do with water/freak weather conditions/storms etc, decided to focus it around global warming as its not really been done much in games but thinking of a game concept concerning that while still being fun proving to be quite difficult

What im going to go with is a FPS with RPG elements, the game will be based 100-200 years in the future, perhaps a little less not quite decided yet, it all comes down to my available assets i can use.

Rough story outline - a dormant super volcano has erupted, majority of the planet survive but the clouds from the massive volcano covering the skies, the fog is so dense it interupts the satellite signals which in the current age are the only way nations communicate with each other, this cuts off the countries from each other and to add to the situation the fog traps the heat which leads to the ice caps melting. This causes floods in many places, dark, warm and freak weather storms and everyone is cut off from each other.

The plot of the game is you join into a new global coorporation who intends to find out where old internet relays and phone masts are around the planet and get them working again so countries can regain communcation and become united to work together against a greater enemy (enviroment).

The RPG elements will be from completing missions, gaining ranks within the coorp and gaining access to specialist weapons/equipment as you progress as well as help from individuals whom you may have helped earlier in the game

I plan to make 1 zone using the Unreal Engine from UT3, the idea is going to be based a little on Canary Wharf in London but obviously not totally accurate due to my limitations and only planning to use whats available to me in the Unreal Editor so there will be a main area built up, buildings, shops/skyscrapers etc, there will be a river which has flooded and water will be over a lot of the map due to this, cracked roads, and such, i intend to start on a grassy island and then cross over a bridge, you will then navigate through a park area then into the downtown section completing objectives as you go, similar to Call Of Duty eventually leading to whatever the level objective of this particular zone is, probably switching back on a generator or back up satellite

The zone will be empty as such except the bandits who are just trying to cause havoc/rob anytihng they can - who will also be your main enemy in the area.

Aswell as doing this zone in UT3 i also will need to create all the user interface and main menus/char select etc in flash and will probably have a video of the level with the custom HUD.

Fun...fun, well it will be i hope, except i need to learn UT3 engine as my previous work was doing using the 2k4 edition