Im not sure if im going to use 3D for any of these buildings as your fairly limited with bsp shapes in unreal but i can at least have some sort of buildings and if they are not how i wanted them i will draw concept art showing how i would have liked them if i had the time to make some curvy futuristic looking structures.
So im still going on what i remember in Unreal 2 avoiding reading these books for aslong as possible so some progress shots:
So theres the dam structure and now im reusing some of my old bsps with some garage doors on simply so i can figure out the scale of things also using pavement meshes as a rough outline for the roads but theres progress!
Hard to get everything in 1 screenshot, but ive added more buildings are outlined a general grassy area for the park.
Now ive added some gates round the park and a rough path, ill probably make a better one using bsps but for now i just used the terrain editor to paint out a rough path so i could get used to the scale, also added some trees and a feature in the middle of the park, again its probably just a placeholder but i find it quite useful then i go back over it at a later date and replace things with final meshes.
Unfortunatly this was as far as i was able to get, i cant add the next island with more buildings on yet as i dont know how far away it will be as thats dependant on how far i can make the underground tunnels reach without feeling stupid. Until i have this island i cant lower all the other terrain and fill with water. However im having some issues with the underground as im used to unreal 2 where if you want to add a staircase under terrain you just subtract a cube but as this engine is different you need to add a cube and then subtract from it which is causing me a few issues so im going to have to consult these unreal books! however im fairly pleased with the rough outline ive done and i think the scale feels right which is probably the most important thing.
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