But nevermind..as thats all this was meant to be ..something in the distance to block the edges off.
I played around with some more meshes even using ones that look from a different package however they are not, unfortunatly they dont have the same light emitter so im not sure if they will stay but for now im still just placing things in and seeing how it looks, ive also played with some walls to try and help with the scale, its hard to figure out..you look fairly close but it does take ages if u try and run there so i guess its realistic:
The shiny water despite thinking id hit the jackpot finding it was starting to annoy me, it was too clean and didnt look that realistic, when your river floods its not going to be tap water is it, so i went on the hunt for something else while trying to fill up the outskirts even more, its starting to look quite good now i think:
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