
Very basic, default font, and thats pretty much it!.
Well kismets crap, at least in this build for spawning pawns unless i want to look at unrealscript..and no..no i dont, but apparently matinee opens a few more options, you can use the skeletal meshes within the game (although ive only really found 6-7) and then rig them up to whatever animation you want and make it loop, ive also imported the font i made the title screen with and just mocked up a background for the text to stand out on, aswell as making the UI hide when you trigger the conversation..so now steve looks like this!:

Backgrounds a bit better and ive got the rain in, but this looks better, its only a place holder as with kismet you could name the pawn, with a matinee animation you cant..or not that i know of so i may need to put the chars name in the text box, not sure yet - also ive fixed everything so it auto scales with resolution so even in the small preview windows it all fits:

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