Tuesday 1 December 2009

Boundries!

I was looking at my map thinking where to begin and the outskirts was really annoying me..all very flat and nothing but a skydome for miles so i thought id try and fill out the edges with some messhes after finding some meshes i thought suited i set off trying to block off areas so ive put some buildings in place with some waterfalls in front of them..looks a little plain at the moment but hopefully in the right lighting when its dark and rainy..and theres some emitters where the waterfall hits the river to give it a realistic look it should look a lot better



Now although it looks alright zoomed in..in reality you only see



But nevermind..as thats all this was meant to be ..something in the distance to block the edges off.

I played around with some more meshes even using ones that look from a different package however they are not, unfortunatly they dont have the same light emitter so im not sure if they will stay but for now im still just placing things in and seeing how it looks, ive also played with some walls to try and help with the scale, its hard to figure out..you look fairly close but it does take ages if u try and run there so i guess its realistic:



The shiny water despite thinking id hit the jackpot finding it was starting to annoy me, it was too clean and didnt look that realistic, when your river floods its not going to be tap water is it, so i went on the hunt for something else while trying to fill up the outskirts even more, its starting to look quite good now i think:


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