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it looks pretty good, you use a reflection of the sky in material so it looks realistic however due to the sheer scale of my water area when i increased the scale beyond what i was happy with it still looked like it was just a material copied over and over, you could see where it ended and repeated again giving an ugly tile effect so unfortunatly i had to find something else, i scanned the assets provided in the unreal folder and found some liquid materials and a distorted lake gave something i think i could use as it doesnt give a repeated tile effect and the waters moving quite rapidly which would be realistic due to the floods in the area:
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i think ill roll with this and see if i can get the terrain shape how i like it next so i have all the water in place
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