Sunday 22 November 2009

Back to Unreal!

Well for now i just wanted to get some building shapes blocked out as they would be in there final position and hopefully get the scale something like.

Im not sure if im going to use 3D for any of these buildings as your fairly limited with bsp shapes in unreal but i can at least have some sort of buildings and if they are not how i wanted them i will draw concept art showing how i would have liked them if i had the time to make some curvy futuristic looking structures.

So im still going on what i remember in Unreal 2 avoiding reading these books for aslong as possible so some progress shots:



So theres the dam structure and now im reusing some of my old bsps with some garage doors on simply so i can figure out the scale of things also using pavement meshes as a rough outline for the roads but theres progress!



Hard to get everything in 1 screenshot, but ive added more buildings are outlined a general grassy area for the park.



Now ive added some gates round the park and a rough path, ill probably make a better one using bsps but for now i just used the terrain editor to paint out a rough path so i could get used to the scale, also added some trees and a feature in the middle of the park, again its probably just a placeholder but i find it quite useful then i go back over it at a later date and replace things with final meshes.

Unfortunatly this was as far as i was able to get, i cant add the next island with more buildings on yet as i dont know how far away it will be as thats dependant on how far i can make the underground tunnels reach without feeling stupid. Until i have this island i cant lower all the other terrain and fill with water. However im having some issues with the underground as im used to unreal 2 where if you want to add a staircase under terrain you just subtract a cube but as this engine is different you need to add a cube and then subtract from it which is causing me a few issues so im going to have to consult these unreal books! however im fairly pleased with the rough outline ive done and i think the scale feels right which is probably the most important thing.


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