Tuesday 12 January 2010

Moar buildings!

Hadnt got much done over xmas due to having the client brief to get up to date finished and submited so this work took a back seat for a couple of works, however the client briefs out the way so its back to unreal!

As my park area was in a position where i was happy to leave it i now need to get the buildings sorted so i can get onto lighting/emitters and other effects to really add to the atmosphere, at the moment half the stuff im making looks like its covered in plastic wrap due to the editors one massive light ruining everything!

Anyway so progress updates, i was working on the main building, the apartment block/dam which needed some work to not make it just look like a massive cube, after a couple of days (yes i dont get how something like this takes so long..it just..does) i ended up with this:



I quite like the look of it, the dam would have been built much more closer to the present day the games set in so it should look more futuristic than other structures and i think it fits , the glass in the central structure is still way too bright as its taking reflection from the sky dome but when ive got the proper lighting in this should dim down and reflect its surroundings.

I thought i could add something to give the building some more features, since its a massive apartment complex i thought there should be somewhere for the owners vehicles to go (whatever they may be at the time) so i put in a row of garages at the bottom, gives the building a bit more variety, and ive also been trying out a few floor tiles in front of the complex.



Another building nearby, tried to make it look like an old structure thats been brought up todate with some more futuristic sections, looks quite good i think and goes well next to the apartment block



This is one side of the apartment block in game with a paved area for the vehicles to get back onto the road, few trees to make it look less plain and boring, eventually when its finished there should be barrels and colapsed pillars around, aswell as possible rubbish/fires or just water undecided as of now



Also working on a few other buildings slightly further away where the are slightly older but still with some futuristic features, its hard to tell how they are going to look until i get proper lighting in but i think they look alright, i need to start putting spaces in between the buildings as i want quite a few alleyways throughout the city block




This 2 need work on the bottom floors, i want them to look different to the higher floors, perhaps shops like 1 of my other buildings but they cant just be windows as round the back would be skips and possible garage doors which wouldnt work

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