Thursday 6 May 2010

UDK..the empty half

No time to arse about with the island bit i need to attend to the completely bare rest of the map and im not sure how im going to do it yet so ill have to chip away bit by bit and change it where i see fit, Also note ive removed the post processing effect for now, i dunno if it was washing out the colour too much, the meshes looked quite nice but the sky was weird, i wrote down the settings however so i can just use it again later on when the maps more populated to see.



This is on the left of the map its meant to be like the map is on a plateau and these waterfalls fall down into another part of the jungle which obviously i wont be creating, i like the idea but with heightfogs its going to be an issue to mask the apparent..nothingness



Ive shaped the lake a bit and started to mark out some of the edges with trees and give some more shape to the cliffs



And heres me trying something different

i wanted a small river running into the main section from elsewhere and although i could imagine what i wanted it took me hours messing with the terrain editor and i couldnt get what i wanted so i thought maybe i could get a little dip shaped better using a 2nd piece of terrain and merging them together with materials, i had no idea how this was going to turn out




But ive wimped out and ill come back to it later on ive gone back to shaping the rest of the area but its still looking annoyingly "square" but the slope at the background is where you would start in this demo type map



Looks a bit better now ive painted the rocky faces and smoothed it out a bit to make it actually accessible on foot



Got a few meshes in to add some depth and it seems im having to plant these damn grass meshes once again..one by one..its tolerable on a flat surface but on this awakward shape ramp its taking hours but i really dont like how it looks without the grass there so i have to do it



Out of curiosity i tried a foliage layer, its lined up better to the floor than me..which is to be expected but its using about 500x instances than i was and they stay perma lit no matter what i seem to do i just dont like it so im sticking to my old save file with the manually placed grass



Yeah im glad i placed the grass manually and now with some more meshes in for detail i quite like this

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