Sunday 21 February 2010

Steve!

I was curious how many npc's/possible enemies i could put in my map to give it a bit of life, after researching into it a lot..it seems not many! this engine doesnt really cater for single player games..(well this version at least) but still i wanted something in so i dived into kismet and managed to spawn steve!, steves great if you talk to him he will give you a rocket launcher, but hes stood there looking like hes about to eat, anyway an early shot of the ui with steve:




Very basic, default font, and thats pretty much it!.

Well kismets crap, at least in this build for spawning pawns unless i want to look at unrealscript..and no..no i dont, but apparently matinee opens a few more options, you can use the skeletal meshes within the game (although ive only really found 6-7) and then rig them up to whatever animation you want and make it loop, ive also imported the font i made the title screen with and just mocked up a background for the text to stand out on, aswell as making the UI hide when you trigger the conversation..so now steve looks like this!:



Backgrounds a bit better and ive got the rain in, but this looks better, its only a place holder as with kismet you could name the pawn, with a matinee animation you cant..or not that i know of so i may need to put the chars name in the text box, not sure yet - also ive fixed everything so it auto scales with resolution so even in the small preview windows it all fits:


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