Wednesday 3 March 2010

Hub probably as complete as my main now

Another god knows how many more hours of progress, i need a break just hoping i can have most of it done quite early so i can take the last month or so easy, watch some others sweat instead then i know it will be worth it

so anyway i went to town with the lighting and some post processing effects and getting some more detail in, ive also finished the equipment room which leaves the small corridor round the back which i havent touched for ages and then just the office up the stairs which will have the world map in and a stack of computers Shouldnt take that much longer now however i am having some strange issues with some of the meshes not taking light properly which you can probably see in a few of these shots.

Anyyway i ran round my map with the hud disabled..ill probably disable the weapon also in kismet as you dont need a weapon here and if this part is playable at the beginning of the game you wont have a weapon!

onnwarrrds:



the light seems to stop abrutly here, ive cranked so many of the meshes light resolution up the map takes longer than my london to build so i dont like constantly playing around with the lighting but still this may need a bit of work


yeah the walls still quite bare above the office..i never claimed it was finished! but i quite like the production line


high up vantage point!...from...stood on some crates..well it gives it a bit of a better view


some robots, probably here from when the factory/warehouse was in use just for some detail


the main generator of the production line looking a bit better now in the light


View from the other side..obviously


the small tutorial training area hiding behind the glass as the stack of crates looks pretty stupid in the open...i might make the glass thicker yet


the floor needed cutting up so i added some pipes underneth and with some lighting it helped instead of just flat floor everywhere


oh yeah my first working door in ut3, it was a damn site quicker to do in ut2k4 but still ive achieved the same result and now i know what to to its fairly easy to remember if not a little time consuming so on we go into the storage/equipment room


this tiny little room took the best part of a day and im still having issues with the trim up the wall where the light just..stops looking at it i might tone the blue down a little but it is meant to emit from the sign at the bottom..which took all of 5min!..if only everything was like that


Annd heres our vendor, this will be used in my flash movie later on and maybe ill have some conversation set up like i had with Steve! in the other map but here he is welding away...not out of choice but the limitations of the assets in this game wind me up ..there is 1 animation for a robot...and 1 robot that accepts the animation..so here he is..its not what i had originally in mind but the mesh is probably better than the first guy i used and he seems happy enough pottering away.


Just ran up the stairs here for a bit of a better view to overlook the map, as i say in the title its probably fairly complete now i could tweak and fiddle for weeks to get something just right but time isnt on my side so ill be finishing up the office and the back corridor next and that will about wrap this up depending on if i do any triggered events in the form of a tutorial at the start of the game..that will depend on the time.......which i dont seem to have enough of!

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