Sunday 14 March 2010

Moscow concept image

I still cant believe how long they take to do, it really is a day task just to complete one of these so although this week doesnt really have any noticeable map changes (which is what id really rather be doing) i did fix the corruption and runtime errors although they wont work when i go for my tutorial they never do, and then the rest of the week has been getting stuck into this document. I know its quality not quantity but it was nice to find out what previous students did for a word count so at least you know theres a good chance your writing about the same things. Well 12500 ish seems to be one from last year and im at 10000 and is still missing a few enviroment descriptions and how to actually write down the story. Then after i show all my unreal development and work with some explanations of the imagery, all the concept art im still working on, and other prototypes in PS then section dedicated to me ranting at all the issues ive had i reckon i should easily be around that point, not looking forward to printing it however.

Anyway i went off on a tangent, the next enviroment i did was for Moscow which is the next place to visit:



Hm, well my drawing skills are letting me down but then if i wanted to improve them id be drawing a lot more...which im not, these are just whats required, but the idea behind Moscow is that the usually snowy city has been hit even harder than usual , extreme snow storms and icy winds have caused floors and buildings to be covered in ice making entering some structures tricky. Its meant to be quite a busy area of town but the playable area would be split by the frozen river in the centre which you would be able to walk over

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