Friday 26 March 2010

Subway (not the overpriced sammich!)

I havent posted in quite some time, ive been busy working on my subway map which will connect via the underground entrance in my main area

It was going to be quite big initially but i just dont have the time, 7 weeks left and ive still got a stack of things i need to do including an entire new map in crysis!

So anyway yeah its really quite small, just one section to show how it would look in the full game there will be a gate blocking the way in this map you would get the key from an npc which would let you advance

well its changed quite a bit as until this past week id only spent about 20min on the whole thing, its doesnt look TOO much like the subway we know today but then it is 50 years in the future so i think the slightly more advanced look fits well


Well the first image is quite a lot different to the one id posted a while back, ive had a lot of issues with the shape of trying to make it curved, bsp brushes dont do it well, on reflection i probably should have made my own large curved shape as a mesh and then i wouldnt have had all this hassle but with my track record i think i quit on models for now

So it looks quite different as ive tried to bring it a bit in the future, ive changed my custom materials to a brighter colour, added post processing effects to give it a slightly light/blue look and darkened it up a bit aswell to add some realism instead of looking like some sort of hospital

As its only a small section i needed a way to board the edges off, well everythings colapsing up top so it makes sense to have rubble coming in and slowly crushing whats left of the zone so here is one side:



These trims are to make it look futuristic as well as hiding all the damn brush errors the geometry is cutting into each other making random gaps but i think these work well at covering it, ive also added the lights the whole thing doesnt help in giving it a curved look as you can see all the sharp angles but without redoing the whole thing i cant see anything i can do, its better if i just finish the thing now


working on some more decoration, some poster/boards on the walls and rubbish on the floor, ill probably add quite a lot of rubbish over the entire floor and maybe some in the water


This bit just shows that some support piece has colapsed through the roof and water gushing in, its hard to make it look realistic without making the entire roof from scratch in pieces but i think the rubble doesnt look too bad


After going round for a few hours trying to decorate the place im just getting a feel for how it looks how you would enter through the doorway


This is the first shot but added more detail, some adverts top left, some panels top right this in real life would have the train timetables on but again i dont have time to make some pointless texture that no one will read i dont think it makes much difference, ive also dropped a light down with some wires hanging down


Bit of a long shot i did toy with a height fog adding some depth to the area but ive toned it right down and make it black so you cant quite see the end adding a bit of danger i think


This is about half way down the passage showing some more colapsed lights/decoration with wires hanging down


Now were at the other collapsed end, this side the water is gushing in however



The entrance passageway and the door behind the train leading into a maintance corridor which will be limited via a locked gate for this prototype, i think it shows enough of how the subway would actually be like in Tephra however i do intend to add quite a few more water drops/leaks to make it look more dangerous, maybe darken it up a bit and get some sounds in left.

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